Finance professor Rob Wilson told VideoGamer that GTA 6's six-month delay could cost half a billion in lost value and added development and marketing expenses. According to Wilson, the extra QA, marketing adjustments, and vendor complications alone could add another $350 million to the game's budget. The professor then explained that the hit from pushing a highly profitable release date back half a year, together with these other costs, "can easily be a $500 million equivalent swing." Other experts think the delay will be expensive, too, with industry insider Tom Henderson claiming the delay could cost $10 million each month in development expenses alone. Considering how GTA 6 is rumored to have a billion-dollar budget already, any of these increases would take it to truly eye-watering levels.These costs may be worrying, as some fans believe GTA 6 could cost as much as $100, and millions, potentially hundreds of millions, in extra expenses could make Rockstar more likely to ask more for the game. Still, Wilson said pushing it beyond the $100 mark could lead to consumer backlash and set an unwanted precedent. Given those risks, Wilson expects Rockstar to make up for the expensive delay through a mix of paid DLC and premium editions.Wilson also suggested that accepting the half million dollar hit in the delay could end up being more cost-effective for Rockstar than releasing GTA 6 before it's ready. The professor explained that Rockstar has a strong reputation to uphold, and sullying it through releasing an unfinished product would hurt the company more than $500 million. It's easy to see where that logic comes from, too, as Cyberpunk 2077 was delayed three times but still launched in an unready state instead of accepting another delay, and that infamously buggy release defined the game until CDPR was able to finally turn things around for the better.

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