The Callisto Protocol Developer Striking Distance Suffers Over 30 Layoffs
Striking Distance Studios, the studio behind last year’s action horror title The Callisto Protocol, has suffered layoffs.
It’s been confirmed via IGN that 32 employees have been let go from the studio. These include production coordinator Sebastian Marlow, associate producer Nora Falcon, senior environment artist Matthew Smith, and VFX artist Matt Christopherson. A spokesperson for Krafton, Striking Distance’s parent company, gave the following statement to IGN: “Striking Distance Studios and Krafton have implemented strategic changes that realign the studio’s priorities to better position its current and future projects for success. Unfortunately, these changes have impacted 32 employees. Honoring the invaluable contributions of each departing team member with material support in the form of outplacement services and meaningful severance packages is our top priority during this difficult moment.”Striking Distance was founded in 2019 by Dead Space co-creator Glen Schofield alongside industry veterans. The Callisto Protocol was its first title, released in December 2022. Set in a prison on Jupiter’s moon of Callisto in 2320, it follows an inmate’s escape following an alien outbreak. The game received a mixed reception from critics and players; we scored it a 6 out of 10 in our review. It was reported in January thatThCallisto Protocol underperformed in sales compared to its reportedly massive budget.
The Callisto Protocol’s story expansion, Final Transmission, was released on June 28.
Exclusive: Listen To The Immortals Of Aveum Theme Song
Immortals of Aveum is an upcoming action game that mixes a fantasy world and its magic with first-person shooting. We've played a chunk of it and enjoyed it – read our full hands-on preview thoughts here – but now, we've heard a track from the game's score. And you can too because we can exclusively reveal that track today. It's big, robust, and heroic, fitting if the full game is anything like what we've gone hands-on with. After listening to this track, we interviewed the game's audio director Aubrey Hodges, composer Jamie K, and media composer Tom Hawk about the game's score, how the team created a soundtrack that blends hip-hop with orchestral arrangements, and so much more.FACEBOOKPOST
TWITTERTWEETEMAILEMAILCOMMENTCOMMENTImmortals of Aveum is an upcoming action game that mixes a fantasy world and its magic with first-person shooting. We've played a chunk of it and enjoyed it – read our full hands-on preview thoughts here – but now, we've heard a track from the game's score. And you can too because we can exclusively reveal that track today. It's big, robust, and heroic, fitting if the full game is anything like what we've gone hands-on with. After listening to this track, we interviewed the game's audio director Aubrey Hodges, composer Jamie K, and media composer Tom Hawk about the game's score, how the team created a soundtrack that blends hip-hop with orchestral arrangements, and so much more. Q&A With The Composers Of Immortals Of AveumHow would you describe the score and/or soundtrack of Immortals of Aveum?
Somerville Invades PlayStation This Month
Somerville is bringing its mysterious alien invasion to PlayStation consoles on August 31. The game comes from Jumpship, a studio formed by former Playdead (Limbo, Inside) CEO Dino Patti.It centers on a small family rocked by a sudden alien invasion of Earth, who must now survive by running and hiding. The game’s eerie atmosphere and lack of dialogue lend to the game’s enigmatic nature, and multiple endings offer various truths about the threat you face.Somerville launched for Xbox and PC last November to generally warm reviews, though was noted for its rough technical performance, which has since been improved in post-launch updates. In a press release, Jumpship promises the PlayStation port will be the “best version of Somerville yet” and will feature DualSense haptic feedback.For more on Somerville, you can read our review here and editor Kyle Hilliard's opinion piece on why it's the best alieninvasion game since Half-Life 2.
The Lord Of The Rings: Gollum Gets Big Patch To Address Various PC Performance Issues
The Lords of the Rings: Gollum launched in May with myriad issues, making it tough to play through at various points throughout the action-adventure game. Head here to read Game Informer's Gollum review. However, developer Daedalic Entertainment is targeting many of those problems in the game’s PC version with a new patch that’s now live.
Daedalic published an extensive list of changes for the PC version on the Gollum Steam page. It’s unclear if any of these changes are coming to the game’s console versions, but Game Informer reached out to Daedalic to ask and will update this story if it hears back. As for the PC patch, it includes changes that fix issues with quest markers disappearing, interactable objects becoming non-interactable, checkpoint system bugs, and much more. The patch targets both general issues like the ones mentioned above and more specific issues, like fixing the bell in “Thranduil’s HallsCellars,” which was automatically placed before players placed it, making progressing the objective impossible.
Below is the complete list of changes being made to The Lord of the Rings: Gollum: Adjusted DLSS default mode from “off” to “auto” to prevent stuttering and performance issues when playing with RTX without DLSS.Resolved a low reproducibility bug where parts of the environment could be missing.Fixed an issue where quest markers could disappear after continuing from the main menu.Fixed an issue where interactable objects become non-interactable after restarting.Fixed Bugs in the checkpoint system to improve the titles stability and clear annoying gameplay bugs
The Entropy Centre, A Great Portal-Like Puzzle Game, Surprise Launches On Switch Today
The Entropy Centre is now available on Switch, and you can pick it up from the Nintendo eShop for 50% off, thanks to a special launch day discount.
If you like a good puzzle game, especially if you’re a fan of Valve’s Portal series, The Entropy Centre is worth your time. It was one of my favorite games of last year, and you can read about why in my review of The Entropy Centre. With today’s launch day discount on the Nintendo eShop, you can purchase The Entropy Centre for $12.49.
Check out the Nintendo Switch launch trailer for The Entropy Centre below:The Switch version of The Entropy Centre arrives less than a year after the PlayStation, Xbox, and PC versions launched last November. In the game, players take on the role of protagonist Aria, who awakens inside a colossal space station just outside of a constantly exploding Earth. It’s up to you to figure out why this space station – The Entropy Centre – has been abandoned, why Earth keeps exploding, and why your day resets afterward. You’ll do all this alongside Astra, a talking gun with a great sense of humor.
For more about the game, watch this gameplay trailer and then read Game Informer’s review of The Entropy Centre.